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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

Indy 118
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

Fighting 130
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Squad Busters One Month Later: Down, But Not Out

Deconstructor of Fun

This decision remains puzzling, as there was no pressure to launch Squad Busters. AAA Boom and Bust Supercell’s “much more typical of a AAA game launch, and is atypical of a mobile launch” strategy failed. In a game built on streaks, the inability to at least test the match-3 playbook (Lava Quest, Episode Race.

Mobile 110
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Making games is different to making anything else. Try to enjoy the work.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Making games is different to making anything else. Try to enjoy the work.

Dev 104
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

So without further ado… First, a quick overview of the RPG genre Role Playing Games (RPGs) have generated nearly $3Bn in in-app purchase revenues year-to-date in the Western markets. This makes RPGs the third largest genre on mobile after Strategy ($5.4Bn) and Puzzle ($4.5Bn) games. Installs are supporting the story.

Puzzle 52