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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. While 3D dominates modern game development, 2.5D From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D

Art 52
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The five pillars of emergent gameplay

GamesIndustry.biz

While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expensive. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.

AAA 137
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. Similarly, you can see where the core game design wanted to hit. that a bigger US AAA or a non-US indie would've failed to capture.

Studios 246
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Instead they settled for stylized graphics. “We We as a team learned from The Ancients to pace our enthusiasm and scale the game to the size of the studio. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

Indy 118
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

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Introducing AWS GameTime – a new AWS Twitch show

AWS Games

Come “behind-the-scenes” with AWS GameTime Each episode is hosted live and our Twitch viewers get the chance to directly chat with the creators and game industry veterans of their favorite games. The casual interview setting is the perfect way to ask lots of questions about their game design and game development process.