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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

Engine 52
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

Writing 52
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Final Fantasy 7 Rebirth Review

Keith Burgun

I really wish big AAA game developers would stop stretching everything as thin as possible. If this game was 30 hours long it would be one of the best games I’ve ever played probably. Other pros and cons PRO : The combat is extremely developed and really fun and cool. But still, it’s super fun.

Fantasy 105
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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. This is a great inspiration for traditional match3 puzzler developers who want to explore new live event features and developers in other genres who want to introduce new gameplay mechanics.

Build 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!

Writing 52
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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

Since the game was released, gamers worldwide have been racing to learn as many BG3 facts as possible. BG3 is in the top 5 most-played games on Steam Larian CEO is quite a character A focused and dedicated game company Larian was struggling a decade ago 1. million players purchased the game at the early stage.

Studios 52