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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Final Fantasy 7 Rebirth Review

Keith Burgun

I really wish big AAA game developers would stop stretching everything as thin as possible. If this game was 30 hours long it would be one of the best games I’ve ever played probably. Other pros and cons PRO : The combat is extremely developed and really fun and cool. But still, it’s super fun.

Fantasy 105
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

Writing 52
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Squad Busters One Month Later: Down, But Not Out

Deconstructor of Fun

AAA Boom and Bust Supercell’s “much more typical of a AAA game launch, and is atypical of a mobile launch” strategy failed. In a game built on streaks, the inability to at least test the match-3 playbook (Lava Quest, Episode Race. On the other hand, the rebound is weakest in T1 regions. etc) is puzzling.

Mobile 110
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

Engine 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!

Writing 52
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Below, we delve deeper into some of the most interesting hybrid mobile game examples that prove which genres are the most compatible for combining. The game gained a following thanks to its similarities to Nintendo’s hugely popular Mario Kart franchise, but it’s taken an unexpected turn with the addition of a new card battler mode.