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We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? That said, there are arguments for and against releasing a mobile version of Fall Guys.
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray.
The unreliability of pre-registration numbers, the overestimation of brand equity, and the waning influence of first-party featuring are soon becoming recurring themes in mobile gaming; Squad Busters' launch throws these challenges into the spotlight. Prestige chasing is a troubling aim for mobile marketers, whose primary goal is growth.
AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format. It was only a matter of time before Call of Duty would find its feet on mobile. So is COD Mobile dead?
Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unity is considered the best solution for mobile game development. What is Unreal?
Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAAMobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat.
Mobile continued to search for growth in the post-IDFA world. The subscription model, and Game Pass in particular, lowers consumer price expectations and drives the devaluation of gaming content in a cannibalistic race to the bottom. The inflation in EU and US is above 3% today. The downside of GaaS is that there are enormous risks.
You can check out one of our past newsletter articles (read: A race to the bottom on creator royalties? Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games. discussing it in more detail.
For the past decade, we’ve looked at mobile gaming as the driver of gaming growth, both in terms of new players and revenue generated. Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. year-on-year increase. None of them wants to present a down year.
We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. So, I think it’s safe to assume that games will not join this race to the bottom and will try to stay afloat through free mints and the creator royalties accrued from the secondary market.
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