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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Streaming is the most important feature missing for managing large scenes or open worlds. Additionally, Godot 4.0 The answer is “it depends”.

AAA 145
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Zenless Zone Zero, NTE and the new wave of Chinese games pushing the limits of free-to-play | Opinion

GamesIndustry.biz

Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PC game.

AAA 139
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[From the industry] Amazon Games signs publishing deal with Maverick Games for new narrative-led open-world driving game

Game Development News

Amazon Games announced today that it has reached an agreement with Maverick Games to publish a new AAA multi-platform title. The unannounced game will be a narrative-led open-world driving game for PC, PlayStation 5, and Xbox Series X|S.

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Resident Evil Village on iOS makes cases both for and against cloud streaming | Opinion

GamesIndustry.biz

This is not, as far as we know, a game that was designed with mobile in mind, as opposed to the aforementioned Genshin Impact – it's a full-bore AAA console title, running with no noticeable compromises on a smartphone. Hook it up to a controller, and it's very easy to forget that you're not playing this on dedicated gaming hardware.

AAA 133
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Splash Damage collaborates with content creators to develop Project Astrid

GamesIndustry.biz

Astrid is described as a AAA open-world survival game, and it is currently in pre-production. Read more

Content 100
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Does Visceral's closure prove AAA single-player games are dying?

Game Writing Blog

Does Visceral's closure prove AAA single-player games are dying? : Money quote: “ Single-player story-driven games aren’t dead and never will be, though big-budget success stories (The Witcher 3, Horizon: Zero Dawn, Breath of the Wild) do seem reliant on vast, open worlds.” .

AAA 40
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It also sets the tone for some social contexts -- sitting at a big tavern table to share a meal, or sitting in front of a powerful person's desk. Expendable companions. Money sink.