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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. The AAA companies focus on making big budget projects that appeal to the largest possible audience, but I am able to make a riskier game that pushes genre boundaries.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Build distribution & playtesting: Studios can leverage Amazon GameLift Streams to remotely access and test the latest game builds instantly, without the need for complex installations or downloads.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.” In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.”

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Feedback from playtest sessions with friends or players is really important. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Especially early-on.

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Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

PreMortem.Games

For feedback, opt for playtests or betas instead. “Indie games have actually gone down in price while AAA games have been raising their prices.” “Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski. Ensure your Steam page is up well in advance.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAA Mobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat.

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