article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.

article thumbnail

Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"

GamesIndustry.biz

Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

To put you on the right track, we’ve taken a deep dive into four games that have delivered innovative storytelling in four subgenres: Merge Puzzle from the Casual category, and MMORPG, Action RPG, and 4X Strategy from the Mid-core category.

article thumbnail

What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

AAA 52
article thumbnail

Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Ryder: “Making and releasing a game in general is extremely taxing, whether you’re making a small indie title or releasing a AAA-game on PS5.

Indy 118
article thumbnail

Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Ryder: “Making and releasing a game in general is extremely taxing, whether you’re making a small indie title or releasing a AAA-game on PS5.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

Fighting 130