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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

AAA 98
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

QQ Speed An arcade racer implementing TCG mechanics The first game on our list is QQ Speed , an arcade racing game with a manga-inspired art style that’s been very successful in the Chinese market. These mechanics are unconventional for a racing game but aren’t surprising.

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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. You can also switch this and reverse it; if race events are growing in popularity amongst match3 puzzlers, racing game developers could break up their core gameplay loop by introducing match3 minigames.

Build 157
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

Players race, jump and dash through three rounds of obstacle courses (maps). Similar to Fall Guys, there’s a lot of variation in the map types, which range from races to the finish line and team-based games to survival modes as sections of the map disappear. Visually, the game is very impressive, perhaps more so than Fall Guys.

Mobile 130
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Final Fantasy 7 Rebirth Review

Keith Burgun

I really wish big AAA game developers would stop stretching everything as thin as possible. The chocobo racing was pretty cool too, felt like a nice little Mario Kart kinda experience. With Remake I think they added in that 5-10 hours worth of stuff, but then extended the playtime by like 30 hours. But still, it’s super fun.

Fantasy 105