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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Currently working as an instructor and immersive artist, she is keenly aware of how emerging technology is changing the way we relate to each other. She is currently designing story-based Pro-Kindness Workshops using VR360 based on user-centered design thinking. You can find her on Twitter at @Ing3nu or on her blog at www.ungerink.com.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Currently working as an instructor and immersive artist, she is keenly aware of how emerging technology is changing the way we relate to each other. She is currently designing story-based Pro-Kindness Workshops using VR360 based on user-centered design thinking. You can find her on Twitter at @Ing3nu or on her blog at www.ungerink.com.

Writing 52
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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

You can check out one of our past newsletter articles (read: A race to the bottom on creator royalties? Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games. discussing it in more detail.

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A race to the bottom on creator royalties?

Deconstructor of Fun

We look into the interesting world of creator royalties and whether games, especially those in the blockchain space, will join the race to the bottom. So, I think it’s safe to assume that games will not join this race to the bottom and will try to stay afloat through free mints and the creator royalties accrued from the secondary market.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Some say Unreal is better just because it’s a common choice for AAA studios. So do they compete or co-exist peacefully? But is there an ultimate winner?

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