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Free Chapters From the Upcoming Ray Tracing Gems II Every Week in July

Nvidia

Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download. Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download.

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Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

NvRTX Artist Guide Learn more about the NVIDIA RTX Unreal Engine Branch (NvRTX), and discover technologies such as RTXDI, RTXGI, new denoisers like Relax, ray-traced volumetrics and tools like the BVH viewer. This session will cover several challenges developers can encounter when working to deploy ray tracing in a game environment.

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GTC 21: Top 5 Game Development Technical Sessions

Nvidia

Check out our top sessions below for those working in the gaming industry: Ray Tracing in Cyberpunk 2077 Learn how ray tracing was used to create the visuals in the game, and how the developers at CD Projekt RED used extensive ray tracing techniques to bring the bustling Night City to life.

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Ask Me Anything Series: NVIDIA Experts Answer Your Questions Live

Nvidia

Attendees can get tips on incorporating real-time rendering across their projects from the editors of Ray Tracing Gems II : Adam Marrs is a principal engineer in the Game Engines and Core Technology group at NVIDIA. in computer science and has shipped graphics code in various AAA games and commercial game engines.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26 Branch (NvRTX).