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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). This is handled nowadays by a type of technology called “streaming”. Sandbox style simulations. Few other technologies work as well in this area.

AAA 145
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!”

Dev 138
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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

The studio raised $25m in Oct’24 to develop a narrative sandbox game based on an original IP. Its 3D avatar technology will be integrated into the Infinite Reality platform, enhancing personalization and dynamism for its users. Echtra Games is working on an unannounced AAA ARPG for PC and console platforms.

Mobile 52
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Is there an alternative to gaming’s dystopian gloom?

Game Daily

A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. You have to understand accelerating technologies as well as cultural changes, and environmental changes. You stress test the world with a lot of human stories.”

Media 52
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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

Most (if not all) technologies that utilize ECS do it at the core engine level, by serving as the base architecture and building everything else (physics, rendering, audio, etc.) Sandboxes (lots of tiny things need processing every frame). Other AAA games with lots of content going on.