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From indie studios to AAA developers, 2.5D Its not just about blending 2D sprites with 3D environments; it is about strategic design choices that create a unique visual and gameplay experience. Indie developers benefit from 2.5Ds scalability, allowing them to craft AAA-quality visuals without the budget of a full 3D production.
A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). In Godot adding more of these (multiple sprites and colliders) is kind of free, the transform offset happens automatically.
Many friends associate post-effects with AAA 3D games, but in reality, their application is also extensive in 2D game development. The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite.
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