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Summer 2025 Game Development Student Internship Roundup, Part 2

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Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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You talked about how making system with an edge case/additional functionality (namely the boss’ elite units acting as a unit with cover fire/focused targeting). Can you explain why it is harder/more time consuming to add unanticipated functionality in later?

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The system was built such that companion lookup could not be sparse (that is, you couldn't have empty companion slots for any class), or systems like companion affection, equipment, companion stats and stat scaling, many parts of combat, companion UI, certain cinematics, etc. would fail in a cascade.

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