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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

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Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. The natural consequence is that large power deltas will result in incredibly lopsided fights - both tougher enemies and weaker enemies.

Agent 40