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Doing Your Job In Metal Gear Solid V

Tom Francis

Its levels are encampments dotted seamlessly around a huge open world – just like Far Cries 2-4. Instead of cutting to the next exciting mission or cinematic, it leaves you to deal with the basic mechanical business of getting things done and moving on.

Agent 52
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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. In order to answer you question, I think it helps break down the way things work.

Agent 40