Remove Agent Remove PC Remove Shaders
article thumbnail

Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. My father has worked for many years in the river as an environmental agent. Naiad is out now of PC and consoles. Years ago, I was a swimmer.

article thumbnail

Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Next, specify the region/VPC where the Helper Agent is to be deployed.

Agent 69
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Incredibuild makes Unreal Engine even better by speeding up its code builds and shader compilations. An elite covert agent, Adam Jensen, armed with an arsenal of state-of-the-art weapons and augmentations, must unravel a vast worldwide conspiracy in the action role-playing game. No problem! We can do that.