Remove AI Remove Concepts Remove Cutscenes
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. But not really. The player never quite experiences these ideas in the game itself.

Studios 246
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Deathloop deconstruction / design thoughts

Radiator Blog

The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. Not that her concept makes much sense; why does this apocalyptic suicide cult leader like poison gas specifically? Bot invaders often don't interrupt a boss fight.

Fighting 130
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events. In the stories, the game system uses AI to generate storylines, NPCs, and rewards procedurally based on real-world literature, folklore, and mythology. How would it play?

Art 52
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Sandbox vs themepark

Raph Koster

The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. AI had more sophisticated combat tactics, because designers could add fresh behaviors to the monsters. Not that I coined them, of course; the concepts were very much in the air.

Sandbox 59
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The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Games” concept, which is very much related to this Sense of Wonder thing ). Although it’s definitely important to notice that all RPGs use both systemic and narrative cues to create a sense of wonder.

Fantasy 52
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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals.

Art 52
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

” But the advent of Web3 – a term describing the convergence of decentralized blockchain technologies, virtual reality, and AI – altered the course of their journey. The concept of the metaverse, despite its recent negative connotations, still carries much potential. . “We never imagined having a games division.”

Film 98