Remove AI Remove Cutscenes Remove Fantasy
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. But not really. The player never quite experiences these ideas in the game itself.

Studios 246
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Deathloop deconstruction / design thoughts

Radiator Blog

still feels good streamlined hacking = no contrived hacking minigame, just hold down F for ~7 seconds guard placement when unalerted, they follow hand placed patrols / schedules, always the same every loop once alerted, they take cover and flank etc. Bot invaders often don't interrupt a boss fight.

Fighting 130
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events.

Art 52
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Sandbox vs themepark

Raph Koster

The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. AI had more sophisticated combat tactics, because designers could add fresh behaviors to the monsters. Breadcrumbs, dialogue trees, cutscenes, progression paths. A bit of ACTS scripting from LegendMUD.

Sandbox 59