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By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Why Stylized Art is Gaining Popularity 1.
Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. that a bigger US AAA or a non-US indie would've failed to capture. But not really.
It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here.
I know it's easy for armchair indies like me to complain about pulling punches. Wisely, the game doesn't really explain invasion conditions, and the uncertainty is a lot more interesting (until it isn't). Bot invaders often don't interrupt a boss fight. TUTORIAL The tutorial happens across 3 in-game loops.
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