Remove AI Remove Cutscenes Remove Indy
article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Why Stylized Art is Gaining Popularity 1.

Art 52
article thumbnail

Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. that a bigger US AAA or a non-US indie would've failed to capture. But not really.

Studios 246
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

I know it's easy for armchair indies like me to complain about pulling punches. Wisely, the game doesn't really explain invasion conditions, and the uncertainty is a lot more interesting (until it isn't). Bot invaders often don't interrupt a boss fight. TUTORIAL The tutorial happens across 3 in-game loops.

Fighting 130