Remove AI Remove Fighting Remove NPC
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Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

Ask a Game Dev

We rarely want AI allies to overshadow players - doing so will break the power fantasy. Instead, we want them to look like they're fighting and take a while so that the player can be the hero. You should read this archive post about [ why we don't want AI allies to be too good or too strong ].

AI 52
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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

NPC Flight AI updated to take advantage of the larger flight area. Faction fleet battles are larger, with each side sending more ships to the fight. Roguelike mode, NPC pilots will rank up and upgrade their ships more often. In the mid-game, NPCs will come equipped with better armor, shields and weapons.

NPC 100
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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

And every enemy you down makes an exponentially more threatening reply from the warring factions, who might take a small break from their own fights to hunt you down.” Players take on the role of scavengers, or scavs, that have no allegiance to the fighting factions. They’re a mere mouse in a maze, scrounging for scraps.

Studios 166
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. This fighting game health mechanic is too fussy and unreliable for a busy shooter. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g. No hoarding / shopping trips.

Fighting 130
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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The three most important qualities in an RPG

Keith Burgun

Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire. At all times, players should have some sense of how close they are getting to reaching that goal, and they should care about doing achieving it.

Fantasy 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues. The simple sheep AI now has two behaviors: they run away from you if you approach them, but they'll follow you indefinitely if you give them a carrot.

Pixel 130