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But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here. It's more paranoid than a Ubisoft game.
I won’t go in-depth here since many others have explored this psychological terrain in much more detail but I will use some existing taxonomies like the Gamer Motivation Model from Quantic Foundry to illustrate my point. The battles are not real-time, the player is matched up against the other player’s AI-controlled team.
So I reimagined them yet again, taking into account their unique targeting mechanics and what that means when fighting other bots. Kinetic projectiles also light up targets (including terrain) due to the impacts, and at the start of this battle you can see two mechanical machines fall silent after being disabled.
A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues. The simple sheep AI now has two behaviors: they run away from you if you approach them, but they'll follow you indefinitely if you give them a carrot.
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