Remove AI Remove Playtesting Remove Prototyping
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development. Attendees will be welcomed by a generative AI-powered Metahuman booth guide displayed in a life-size holographic Proto box. Reserve your spot for the all-day event.

AI 100
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Unlike traditional games where AI characters often serve as enemies, Rebots makes them companions, collaborating with players to achieve common goals. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This finally leads me to prototyping and validation. But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

Dev 160
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). BUT as every alien creature had its own Enemy-AI script attached, all Random calculations spit out the same result. Master in Integrative Design.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. There's also a thrill of access, where the camera captures vulnerable moments it wasn't quite supposed to see.

Art 147
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Feedback from playtest sessions with friends or players is really important. I try to avoid wasting time with high-fidelity mock-ups.

Dev 138
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Rebalancing Cogmind

Grid Sage Games

Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes. As an example, by far the most sought after prototype was Lightpack 2.0, Categorical Approach. Slot-wise Approach.

Balance 52