Remove Alpha Remove Baking Remove Scripting
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. To solve this, the SDF collider was added.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

alpha (see our release policy for details on the various Godot versions). This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. back in 2020!

Beta 52
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Optimize Vegetation Generation

Mnenad

I just toggled the “Baked Pivots” option in the shader to ON. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great. This asset contains great foliage shaders with lot of options and finally some nice wind bending for the leaves and even touch bending. That’s it. When

Mesh 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Check out the video! What's new?

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Just set up the probe bounds and do a fast pre-bake of static objects. A year ago, we decided to skip the release of Godot 2.2

Render 52