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beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). Build HTML5 templates with threads_enabled=yes to test it.
GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). beta 1 and RC 1. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). Editor translation updates.
A mainstream audience, e.g.: an RPG, FPS or strategy game. Otherwise, this is the key step to secure investment for the whole game (or until Alpha). Developing until Alpha. until you hit the Alpha stage. 2) Alpha is great to get funding. Fill it with assets, go towards Beta! Always use placeholder art.
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