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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 We're etching closer and closer to the beta stage, things are starting to fall into place! Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Jump to the Downloads section.

Alpha 52
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5 Major Stages of Game Testing 

iXie gaming

Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay. Core Functionality Testing Alpha testing focuses on the core features of the game. Smoke Testing Before starting alpha testing, we do smoke testing.

Beta 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 beta just yet as we expect the engine to be unstable until we have more testing done. beta 1 now! is planned for a future beta release.

Beta 52
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I have my own local wiki for game development so I keep all my notes, documentation and screenshots on there that I can reference.” Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc.

Dev 145
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Updates on the release cycle – and Godot 2.0.1

Mircosoft Game Dev

Some of our users had been testing the alpha and beta versions, but others had decided to stay on the stable 1.1 It will also be particularly relevant for the version we distribute on Steam , where users would likely want to benefit from upstream bug fixes without being forced into beta-testing. The stable release of Godot 2.0

Bug 40
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Godot 3's VR and AR support

Mircosoft Game Dev

With Alpha 2 now out and C# rightfully stealing the spotlight for this release, there is another long awaited new feature that has been added to Godot: VR support. Part of the Alpha 2 release is the ARVR Server architecture that makes VR and AR possible in Godot. release at this time. The ARVR Server. Future interfaces.

Alpha 52
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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52