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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta! This is a big update with close to 350 commits from 82 contributors since the previous beta! Between biweekly 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

stable release with a third beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This is a big update with close to 350 commits from 82 contributors since the previous beta! Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

stable release with a fourth beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. The previous beta 3 introduced a brand new Android editor port! We're getting closer to the Godot 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

stable release with a fifth beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Like with 4.0

Beta 52
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. Now I also have a small group of beta testers, so I try to keep them supplied with the most recent builds to get their feedback.” “I

Dev 145
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). beta 1 and RC 1. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). GLES2: Batching - Fix FORCE_REPEAT not being set properly on npot hardware ( GH-40410 ). stb_vorbis 1.20, wslay 1.1.1).

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. We released a Beta 1 build a week ago. A Beta 2 build will come in the following days to address the main shortcomings reported in the first beta. Moving objects around using C# has regressed since 3.0. See #16937 for details.

Beta 52