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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

beta 1 one month ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

beta 1 one month ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. We're now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0

Beta 52
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Kyzrati’s Game Design Philosophy

Grid Sage Games

I sorta covered high-level process before, albeit more in a technical sense than a philosophical one, in an early article on Cogmind’s alpha release cycle. The new Heavy class added in Beta 11 makes quite a point of signposting itself because of their extreme effects on the local area.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. You need the UX to work. Today, liveops has moved from, I remember when liveops used to be ship and then you liveops and then you would get customer feedback post launch. Now it's moved to concepting. You don't really need creativity.

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