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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. alpha 2 as a second snapshot, fixing various issues from the last build. Bug reports.

Alpha 52
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Dev snapshot: Godot 3.2 alpha 3

Mircosoft Game Dev

While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. alpha 3 as our next iteration, fixing various issues from the last build. Bug reports. We thus publish Godot 3.2 is released.

Alpha 52
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Dev snapshot: Godot 3.2 alpha 1

Mircosoft Game Dev

alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 Bug reports. release, we are now happy to release Godot 3.2

Alpha 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. See the GitHub issue tracker for a list of known bugs in the 4.0

Alpha 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Same deal as usual, lots of bugs fixed and more refactoring and feature work. This is the first alpha to include export templates for the Web platform again. For users of previous alphas, we don't always have compatibility code to ease transition.

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 110
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 99