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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

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Tiles editor progress report #4

Mircosoft Game Dev

Hopefully in the coming few weeks, the Tiles editors should be ready to be included in the first 4.0 tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #2. Tiles editor progress report #3. you are here) Tiles editor progress report #4.

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Maintenance release: Godot 2.1.3

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Nodes: Add modulate (color) to TileSet tiles. alpha format. Editor: Fixed bug in GDScript autocompletion of the parent class. x / OpenGL ES 2.x

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. But as a result, it's actually a pretty exciting "maintenance" release with various new features and a great deal of bug fixes. Physics: Add one-way collision to tile-set/tile-map. Platform: Android: Various bug fixes and enhancements. Other notable changes.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. Auto-tiling in tile maps. Auto-tiling in tile maps. A year ago, we decided to skip the release of Godot 2.2 and that we'd better focus fully on 3.0

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