Remove Alpha Remove Clipping Remove Sprite
article thumbnail

Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. As you can see: Vertices / UVs are sent via attributes.

Shaders 52
article thumbnail

Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

x is that, several times, sprites are separated in many nodes in order to be animated or assembled. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section. accum/max_dist); if (accum < fade_margin) { alpha *= max(0.0,accum