New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
Allows collisions against the physics world. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle. This allows approximate complex collisions with geometry (without having to test the actual geometry, which is expensive). Less flexible. Particles in Godot 4.0
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