Remove Alpha Remove Collision Remove Tile
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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. Physics: Add one-way collision to tile-set/tile-map. Physics: Fix one-way-collision detection. TileMap: Fix infinite loop when trying to bucket-delete empty tiles. branch and the start of the work on Godot 3.0, This exceptionally long development cycle for Godot 3.0

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. It has been a long road to Godot 4.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra.

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