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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 alpha 13 (288 commits – excluding merge commits ― from 93 contributors).

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Editor: Load and use system emoji font in the editor ( GH-68090 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ).

Beta 110
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Maintenance release: Godot 2.1.3

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Editor: Add contextual create/load script button to the Scene Tree dock. alpha format. Windows: Fix debugging when offline. and squish (1.15).

Tile 52
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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. I will write more posts about the internals and how things work in the future but, for this one, I would like to focus on introducing the language and how to write Godot scripts with it.

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

beta 1 , just one month after the previous alpha 2. It notably includes Bullet as the new 3D physics engine , onion skinning , autotiling for 2D tilemaps, an enhanced debugger with remote SceneTree edit, and nice usability improvements such as code folding in the script editor, PascalCase builtins for C#, and many others. Disclaimer.

Beta 52