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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 Jump to the Downloads section. What's new.

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ). Thirdparty: Update libtheora to latest Git (2020.10) ( GH-66516 ).

Beta 90
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix alpha hash by correcting typos and doing calculations in object space ( GH-68673 ). Thirdparty: Update libtheora to latest Git (2020.10) ( GH-66516 ).

Beta 40
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Both indirect light and voxel reflections are provided by this technique.

Render 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Check out the video! What's new?

Beta 52