Remove Alpha Remove Game Engine Remove UX
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Flying Sheep was founded by German friends in 2014, with a specific goal of making html5 browser games. Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. What kind of game is it?

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. And, you know, when we founded our company and one of the very first things we did before we ever raised money or ever did service work was we made the images of our game. In no other company other than games do you need both. Nothing to add.

Games 52