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The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. Despite its myriad flaws – the glitchiness, the love-em-or-hate-em graphics – this game remains one of the most perfect ones ever made. You know, when it wasn’t horribly glitching and doing outright weird stuff.
10 64bit Processor: Intel i5-2300/AMD FX-4300 Memory: 8 GB RAM Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB) DirectX: Version 11 Storage: 8 GB available space Additional Notes: Minimum specifications may change during development. It seems that this issue was not in the alpha version of the game and that it appeared now.
It feels great to be back to doing graphics programming after two months refactoring the core engine. This is very useful for games that may want their logic accelerated by the GPU (such as sandbox or simulation games). Alpha is still some months away, but it's getting closer every day! See other articles in this Godot 4.0
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