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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” We believe for a Metaverse to exist, anyone should be able to access it anywhere, anytime, as easily as one click. GameDaily: Star Life’s first alpha is scheduled for later this year.

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Tiles editor progress report #5

Mircosoft Game Dev

The view is not constrained anymore and panning can be done with the right click. As the atlas merging tool is only modifying the TileSet resource, using it might have made all TileMaps using the modified TileSet point to missing atlases. Here comes a new progress report about the Tiles editor rework. Tiles editor progress report #2.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.

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