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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. The idea is there are no fixed props just for show. I will also do a lot of research when needed. If you can see something you can interact with it.

Dev 145
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Cost-Cutting Tips for Low-Budget Film Productions

Filmustage

Creative Solutions for Props and Costumes Smart prop and costume sourcing can substantially reduce production expenses. Production designers can transform everyday items into convincing props with creative tweaks and strategic camera angles. Regional film offices often have location-specific funding.

Film 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs!

Dev 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

The value of new Axies and SLP is propped up by new players putting fresh money into the game. Also in 2019, land sales began (an extension of the Axie Universe, which we’ll break apart in a later section), the marketplace shifted over to the Loom Network (a Layer 2 on Ethereum), and the card battle game community alpha released.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

We concluded our piece with this: Axie Infinity’s business model, for the moment, depends on continued growth in its user base and continued fresh money entering the system to prop up the value of Axies, $AXS, and $SLP. Even should this hypothesis prove true, however, it would still raise two concerns.

Data 52