Remove Animation Remove Cinematics Remove Lightmap
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Several other areas got improvements, like the editor (which has been vastly reworked), UI system, multiplayer, navigation, audio, animation, etc. A lot more.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Revamped animation editor. Use baked lightmaps instead. Revamped animation editor. The animation editor has also been completely rewritten to ensure a much better experience. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Revamped inspector.

Feature 52