Remove Animation Remove Cinematics Remove Sprite
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Its not just about blending 2D sprites with 3D environments; it is about strategic design choices that create a unique visual and gameplay experience. locks the perspective, allowing developers to craft cinematic, carefully framed environments. to deliver fluid animation, layered environments, and tight control mechanics.

Art 52
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Godot gets a brand new animation editor (with cinematic support)

Mircosoft Game Dev

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). Animation editing was one of the first distinctive Godot features. All is done transparently by simply animating property states. A bit of history.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Revamped animation editor. Revamped animation editor. The animation editor has also been completely rewritten to ensure a much better experience. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Optional typing in GDScript. Revamped inspector.

Feature 52