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The game will be fully animated and include wall-to-wall original music and full voice. We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. With all the animation, voice, music, graft, etc, we could approach 1GB. Online distribution is also not free.
The game will be fully animated and include wall-to-wall original music and full voice. We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. 3 Programmers (in the scripting language) 5 Artists (skilled in 2D animation). Subtotal: $220,000.
Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation. I spent time animating the chopping feel, calibrating the hand movements and squatting posture to demonstrate good axecraft.
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