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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy. Lucky you!). Behold the beauty!

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Fixing collision on trees. Rodrigo also added an animated Game Save/Loading icon too, which we ultimately ended up changing to a blue hue (vs.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Tiff also worked on figuring out why the camera was getting sucked into the player character's body before addressing some collision issues and increasing the radii for pickups.

Dev 52