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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. .

Asset 52
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D20 RPG – Pathfinding

The Liquid Fire

However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. Tiles that are considered difficult terrain cost an additional 5 feet per tile, so the same combatant could only cross 3 such tiles in a single stride action.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you’ll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Animation: Add animation slices for individual animations ( GH-40274 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you'll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Animation: Add animation slices for individual animations ( GH-40274 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. That’s it. When

Mesh 52
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D20 RPG – Backgrounds

The Liquid Fire

There are also some “skills” that were provided as a sentence such as: “Lore related to one terrain inhabited by animals you like (such as Plains Lore or Swamp Lore).” Demo With that, we’re done. We can always improve both the data and json parser over time as needed. Save the project.

Asset 52
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GSoC 2018 progress report #1

Mircosoft Game Dev

reduz is always quick to respond on IRC, although he is busy developing new features for Godot (during that time, he finished the new Animation editor, the new AnimationTree and visual shader editor. Also, I believe it will also be more efficient for exporting animations thanks to using a different implementation to the Collada exporter's.