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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. And that’s humans!

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Their leather armor is often decorated with twisting vines, animal imagery, preserved flowers, and other natural craftsmanship. In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Take a look! Adding the logic for charged heavy attacks. What do you think?

Dev 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely.

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