Remove Art Remove Baking Remove Tile
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Little Racer – 3D Art

The Knights of Unity

Every part must be set accordingly to the tiles, that size is 30x30x10. A baking light map wouldn’t help either (trees are moveable objects – can be hit by cars passing by), so the only reasonable option was to decrease the number of polys. Players are able to create their own tracks using road parts, obstacles and props.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Auto-tiling in tile maps. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. IPv6 support.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;).

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. But every tile that you claim affects what your rivals can take next. Are you excited? Hobby Board Games.

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