Remove Art Remove Balance Remove Tile
article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. “Ricky has his own unique art style that he brought into the process.” Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that.

Dev 104
article thumbnail

“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Sample ASCII art from among the 100 new items. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. I’ve organized an overview of some of Cogmind’s special item balancing mechanisms below. They’re that crazy.

Balance 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players.” “Ricky has his own unique art style that he brought into the process.”

Dev 118
article thumbnail

Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

The visual look of the game is very similar to Love and Pies in terms of art style and saturated colour scheme, making the game most likely appealing to a wider audience in this space. The event is balanced to provide easy progression upfront, but it significantly slows down as you approach the end.

Balance 98
article thumbnail

Time Blast: Will it revive the Rest of the Genre?

Deconstructor of Fun

While Match-3 remains the dominant force in this competition, we've seen other subgenres like Merge taking the second place, while others, like Tile Match, showed potential but ultimately fell short. Merge surpassed Blast last year and looks like “Pair” that mainly has Physical Match and Tile Match will do the same at the end of this year.

Puzzle 52
article thumbnail

Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. Some of the art is really good. But I’m proud of the whole thing.

Indy 52
article thumbnail

A dramatic design shift for Spellstorm

Keith Burgun

At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” Indeed, Spellstorm originally started as a sequel to Dragon Bridge, a larger and more fleshed out version (with better art).