Remove Art Remove Culling Remove Polygon
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Optimize Vegetation Generation

Mnenad

  Some very basic tips: Rather be sure how much polygons you need before-hands and keep it as low as possible. The polygon reduction object from Cinema4D does not reduce the polygon count effectively. The post will be much more about art and illustration in general and it may contain some story-line ideas for the game.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. It works well to simulate cloth or Mario-Galaxy style art. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Render 52
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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Render 52
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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. This should show up initially as a quad.

Render 52