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Not only did I upload all the source, but I also uploaded all the art and the entire FMOD project (many thanks to FMOD). Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). there's more. wait for oohs and ahhs). don't hit the back button yet. Today it's easy.
But wait… there’s more… (wait for oohs and ahhs) Not only did I upload all the source, but I also uploaded all the art and the entire FMOD project (many thanks to FMOD). Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). Today it’s easy.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Visual Scripting. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Mid- and post-processing.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes). Now that the batching works I decided to come back to a Script I got from World Of Zero’s Youtube-tutorial that actually is an old version of the current grass generator script.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.
Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. Core: Fixed false positives in the culling system ( GH-37863 ). Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).
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