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Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.
When you imagine doing this job, is it mostly about crafting amazing cutscenes? How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the Art Team need to know about this quest or level? What is Narrative Design? If so, you probably want to be a game writer.
It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. The state of the art has moved on so far that it’s hard to convey how important the idea of “let’s make these behaviors generic” was. Breadcrumbs, dialogue trees, cutscenes, progression paths. And crafting!
This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. Ultimately, the player has to like the characters, the world, the art style, the music, and so on.
Art: The Ordinary Makes Greatness Though Lost Ark is mediocre in art design, it is mature and full. Mediocrity means there is no obvious innovation in art and graphic design. Design: beautiful and romantic without considering The art design of Lost Ark is a standard Korean online game style. Oily skin texture).
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